
All about the user :
User Research
Today’s fitness experience is fragmented across multiple devices and apps. Users switch between smartwatches for tracking, mobile apps for workouts, and web dashboards for long-term progress. This inconsistency breaks momentum, decreases motivation, and ultimately reduces habit formation.
Pain Points
Low Motivation
Users fail to maintain momentum because their progress isn't visualized clearly across touchpoints.
No Source of Truth
Users want one hub that shows everything — workouts, sleep, nutrition, goals, and insights.
Rewards
Most apps doesn't reward users on completion.
User Journey Map
It is the series of experiences Carlos has as he achieve a specific goal. It was built on the his experience.
Goal
Choose a workout of her choice and also explore here nutrition options with her steps activity.

Appmap
It's a structured scheme that outlines the pages and content hierarchy of the app.
Next step: creating the application map. My goal here was to make strategic information architecture decisions that would improve overall app navigation. The structure I chose was designed to make things simple and easy.











High-fidelity prototype
It's the detailed, interactive version of designs that closely match the look and feel of the final product.
I turned my mockups into a prototype that's ready for testing, using gestures and motion, which can help enrich the user experience and increase the usability of the app.

Splash Screen - Sign in/Sign Up
Home Screen -various option shortcuts
Explore - find your interested workouts
Details about the selected workouts
Back to explore page - quick option of nutrition
Different nutrition meal options
Return to Home Screen - more activity details, more information about steps , of today and previously